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1. need for 400,000 m3 general hauler. - in Player Features and Ideas Discussion [original thread]
Hears a copy of a request I did over a year ago I think its quite a reasonable option. While not as tanky as requested buy this thread I thinks it would be a good starting point. MID RANGE FREIGHTER Mass 300-500,000 kg Cargo capacity 200-400,000...
- by Nortion Adoulin - at 2015.09.05 10:34:06
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2. Why High Sec Gankers? - in Crime and Punishment [original thread]
Remiel Pollard wrote: Nortion Adoulin wrote: CODE is largely a bunch of hypocrites as they go after easy targets which are the newer players or those who just donGÇÖt really care about losing another barge. So what you're saying is, don't...
- by Nortion Adoulin - at 2015.08.26 10:41:41
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3. Why High Sec Gankers? - in Crime and Punishment [original thread]
You have to get to know your local gankers as there a mixed bunch. As it has been pointed out a lot are just alts of null sec players who just do ganking when things are slow out in null (largely because they killed off everyone else who went ther...
- by Nortion Adoulin - at 2015.08.26 09:36:43
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4. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Its a proposal feel free to change and adapt it to something you think is better. But do you think the basic concept is acceptable and workable.
- by Nortion Adoulin - at 2015.08.08 21:49:44
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5. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Idea for OP use and effects. Ok a lot has been said about what everyone wants them to do but how about what thay can allow you to do indirectly. Using existing game mechanics could Observation platform be used to effect local condition similar to...
- by Nortion Adoulin - at 2015.08.08 18:34:29
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6. EVICT THE POS SQUATTERS - in Player Features and Ideas Discussion [original thread]
Thank you for that reply Draahk but looking at the lack of focus on the forums I doubt that the new citadels' are going to appear any time soon. Were probably looking at a year or more before they be replacing the POS. As or asking for a free rid...
- by Nortion Adoulin - at 2015.08.06 21:10:05
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7. EVICT THE POS SQUATTERS - in Player Features and Ideas Discussion [original thread]
Most of these spots are held buy corporation's that are holding multiple POS's in popular systems. For a small corps with little money just trying to get off the ground getting into a war is not a good idea as these guys will probably change ther...
- by Nortion Adoulin - at 2015.08.06 08:02:29
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8. EVICT THE POS SQUATTERS - in Player Features and Ideas Discussion [original thread]
As most of you know a very large % of moons have inactive POS in position preventing any one form setting up a working one with out paying a ransom to the POS place holder to get a spot. This makes no sense as it actively removes revenue (Charters...
- by Nortion Adoulin - at 2015.08.05 22:13:33
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9. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
Well this kind of makes sense and looks a workable system although IGÇÖm not shore how it would fit in with the rest of what a lab is supposed to do as this only focuses on data core production. I would point out that this set up lends itself ve...
- by Nortion Adoulin - at 2015.07.30 22:40:25
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10. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
These changes are still in the planning stage so probably not until later 2016
- by Nortion Adoulin - at 2015.07.29 09:28:31
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11. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
What if supers and Titans are allowed to dock but only if the station gives up other facilities. That way the station owner can configure the station as a Naval Base. Being a naval base it may have the option to fit active defences but only able...
- by Nortion Adoulin - at 2015.07.27 09:35:06
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12. Making Low-sec a smoother transition from high. - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: So why lie about other players and their playstyle and play such a victim when you have an area to play in already? As for your quote, here's the vid so you can hear the whole question and answer in context and, most im...
- by Nortion Adoulin - at 2015.07.24 16:52:56
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13. Making Low-sec a smoother transition from high. - in Player Features and Ideas Discussion [original thread]
I am well of the ones who are out to destroy my game in hi sec and they have restrictions on how they can do that. Some are just a hinderance while others openly aggressive but I know that they make them slelfes known after the first attack or dec...
- by Nortion Adoulin - at 2015.07.24 15:24:32
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14. Making Low-sec a smoother transition from high. - in Player Features and Ideas Discussion [original thread]
I understand where youGÇÖre coming from but not everyone who plays eve primary aim is to destroy as many ships as possible. There are some of us who enjoy the building and creative opportunities that eve have but hi sec can only take you so far. ...
- by Nortion Adoulin - at 2015.07.24 14:47:51
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15. Making Low-sec a smoother transition from high. - in Player Features and Ideas Discussion [original thread]
I think that low sec could do with changes but to be honest whatever CCP do I really donGÇÖt think it would make much difference. While allot say leave it alone we like it that way its only because they are at the top of the food chain and a frig...
- by Nortion Adoulin - at 2015.07.24 14:00:30
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16. We want your SOV little things! - in Player Features and Ideas Discussion [original thread]
Would it be possible the change the capture progress to show more than an attacker and defender. I like to see Defender in Green Larger contributeing attacker (Faction or Corp) in red. Any others in Yellow. If your attacking you would also b...
- by Nortion Adoulin - at 2015.07.18 11:13:49
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17. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
How about this If you more a capital you get a chose . A: when you log out your ship vanishes as it dose when you log out in space. but your Jump fatuge recovery rate is halved. B: When you log out it remains in space attached to the station B...
- by Nortion Adoulin - at 2015.07.16 14:54:36
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18. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
LETS ALL MOVE TO DUALITY AND WRECK THAT!
- by Nortion Adoulin - at 2015.07.15 17:59:16
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19. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
I am Sorry Dave I cannot let you restart the server! The contuned safety and success of this game would be jepodised buy your interference. What are you doing with my memory files DAISY DAISY GIVE ME YOUR ANSWER TRUE !!
- by Nortion Adoulin - at 2015.07.15 17:05:52
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20. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
I blame ELITE DANGEROSE They obviously managed to entosis your Internet Server Hub and now we got to wait until you delt with all those nodes. Lets just hope you don't go into reinforced.
- by Nortion Adoulin - at 2015.07.15 16:40:54
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